L5r Character Creator

  1. L5r 4th Edition Character Creator
  2. L5r Character Creator Roblox

Feb 08, 2019 Characters start with a value of 1 in all Rings, and will get five increases during character creation (1 for clan, 1 for family, 2 for school, 1 free choice). This means an average Ring value of 2. There is also a maximum of 3 in any Ring at character creation, so the most unbalanced character will be 3/3/2/1/1. Online character designer for Liquid Crystal Display (LCD) and create code for arduino.

The 20 Questions of L5R

To aid you in fleshing out your character, take a moment to look through the questions presented below. The first ten are meant to be answered with the intention of filling in some details about your character. The second set of ten questions is meant to be answered in order to help establish what his or her thinking patterns might be like. These questions are purely optional and meant only as a guide to help you along the way through character creation and are by no means mandatory.

  1. WHAT CLAN DOES YOUR CHARACTER BELONG TO?
    This is one of the most important questions of your character’s development. Each of the different Clans have a wide range of philosophies, ideals, and histories that will influence how your character is raised and treated by others. Conversely, it will also tend to color how your character will approach others. To help you get an idea of which Clan you may want to join, take a look at the Clan descriptions in the Book of Earth.
  2. HOW WOULD OTHERS DESCRIBE YOUR CHARACTER’SAPPEARANCE?
    Start with the most obvious here and work your way to the details. Go from defining your character’s gender to mentioning any sort of scars or facial ticks they might have. Appearance is an important aspect of Rokugan’s social interactions, and most people tend to rely heavily on outward appearances for first impressions. Does your character have a warm, inviting smile, or do his eyes dart around constantly, nervously searching for any sort of threat? Maybe he dresses as plainly as is acceptable and makes himself almost completely bland so as not to be noticed.
  3. IS YOUR CHARACTER A BUSHI, SHUGENJA, MONK, OR COURTIER?
    This is an important distinction, as the Empire’s rigid social system advocates that everyone knows their role and acts accordingly. This is not entirely a straightjacket, however – many bushi are well known for their scholarly pursuits, and there are tales of courtiers who maintain great courage under fi re during physical conflicts.
  4. WHAT FAMILY DOES YOUR CHARACTER BELONG TO?
    Much like your character’s Clan choice, the family he comes from will have a significant impact on his history and interactions with others. Where each Clan tends to have very general traditions and philosophies, each family has unique ones. For example, the Lion are well known for their martial prowess and general disdain for the Crane and Scorpion Clans. However, the Ikoma family is a family of historians and diplomats in a Clan of warriors, and often works in alliance with the Shosuro family of the Scorpion Clan. In addition, some families have much greater standing within the Clan than others. The Moto family of the Unicorn are the undisputed leaders of the Clan, and warriors of the family take positions of glory and leadership, while the Horiuchi toil in obscurity in their small temples. Some characters are more interesting if they begin from such humble origins as the Horiuchi, while others seem destined for greatness from birth.
  5. WHAT IS YOUR CHARACTER’S MAIN MOTIVATION?
    Though all samurai are ideally devoted to their lord and their duty above all else, each individual character may have different reasons for this – or different goals entirely. For some characters, this motivation may be as simple as maintaining the honor of your ancestors by never failing the duty they have performed for the Clan for generations. Others may be more specific, carrying a heart full of vengeance against another samurai from a different (or even the same) Clan. Powerful motivations tend to revolve around revenge, love, honor, pride, or any number of ideals that will keep your character going when all else seems lost.
  6. WHO IS THE PERSON YOUR CHARACTER TRUSTS MOST?
    Samurai should be able to trust another honorable samurai without hesitation, but there are usually one or more figures that a character knows he can rely upon. This may be a supportive father, a dedicated sensei, a sibling, or someone completely unrelated to the character. Determining who the character trusts is not as important as determining why. What is it exactly that your character knows about this person that makes them so trustworthy? What impresses your character in such a fashion can go a long way to defining his psyche.
  7. WHAT IS YOUR CHARACTER’S GREATEST STRENGTH? GREATEST WEAKNESS?
    Others may have an opinion about what is great or flawed about your character, but what is truly the worst and best qualities he carries? It is important to remember that a character’s strengths are the things that he would be looked up to for, while his weaknesses are there to remind himself and possibly others that he is still only mortal. These traits don’t necessarily have to be epic to define your character, but they should be aspects that help you understand your character’s limitations and purpose.
  8. WHAT DOES YOUR CHARACTER THINK OF BUSHIDO?
    The philosophy of bushido is ideally practiced and observed by all warriors, and even non-bushi look to bushido for guiding principles. As with any such code of conduct, there are those who adhere to it as if it were life itself, those who only find some of the tenets important, some who see it more as a set of loose guidelines, and others who believe it is little more than an unrealistic dream. Characters with a high Honor Rank will most likely take bushido seriously, but that doesn’t necessarily they believe all parts are of equal importance.
  9. WHAT IS YOUR CHARACTER’S OPINION OF HIS OWN CLAN?
    This one is difficult. Much like bushido, samurai are expected to embrace their duty to their Clan without hesitation or question, but that does not always happen. Does your character believe completely in the ideals and goals of his Clan, or does he find fault occasionally with some of their actions? A good example would be a Daidoji bushi – a steadfast and practical warrior in a Clan of peacemakers and artisans. Does that Daidoji see his cousins as self-deluded idealists that need his protection? Perhaps he understands that it is his place to protect the Crane so that the other families can lead more peaceful lives.
  10. IS YOUR CHARACTER MARRIED?
    This is an important question for a number of reasons. Will your character have any dependents he will be responsible for? It’s also important to remember that marriage is an arranged business in Rokugan, and many marriages are made to cement political ties or treaties and not anything beyond that. Perhaps your character’s spouse is a worthless pain in the neck that you have to live with in order to maintain your Clan’s alliance with another Clan? Though arranged marriages seldom result in true love, it’s also likely that you and your spouse have come to respect and understand one another, creating a harmonious household. In either respect, a marriage can possibly grant you political ties to the more powerful samurai in your own family, other families in your Clan, or other Clans entirely. Naturally, such a tie can easily be a blessing and a curse at once.
  11. DOES YOUR CHARACTER HAVE ANY PREJUDICES?
    probably pass on their broad views of other Clans on to him. Beyond that, has he developed any such viewpoints on his own? Or does he even agree with the ones that are largely accepted by his kin?
  12. TO WHOM DOES YOUR CHARACTER OWE THE MOST LOYALTY?
    The easy answer would be “The Emperor,” but few samurai have the honor of serving the Son of Heaven directly in their day to day duties. Think of who your character would show the most loyalty in his everyday activities. Is he strictly bound to obey his lord without any other influence? Perhaps he has a wise sensei that he goes out of his way to consult and serve even if the sensei has no direct authority over him. Even trickier would be a samurai with a secret love that he places above anything else. Every samurai must be prepared to give their life without hesitation on the command of their masters, but every samurai would also do so for someone of their choosing. When the time came, who would that person be?
  13. WHAT ARE YOUR CHARACTER’S FAVORITE AND LEAST FAVORITE THINGS?
    This is a broad question that is meant to help establish a pattern of behavior. When answering this, start with the rational and move to the irrational. Rational dislikes could be explained for purely logical reasons – such as a fondness for poetry due to his family being famous writers, or a dislike of flower arrangements because you failed your lessons in ikebana and embarrassed your father. Irrational dislikes can be much more entertaining and far less likely to change – a dislike of Noh theatre actors because your father was shamed for an affair with one, or being partial to red because you won your first duel while wearing a red kimono.
  14. DOES YOUR CHARACTER HAVE ANY RECURRING MANNERISMS?
    Since everyone tends to act according to the same protocol and etiquette, the minor and inoffensive details of behavior tend to get noticed more. Does your character bite his lip when he’s deep in thought? Perhaps he has a particular phrase he greets everyone with. When his hands aren’t doing anything, what does he do with them?
  15. WHAT ABOUT YOUR CHARACTER’S EMOTIONS?
    Even the most disciplined minds have their weaknesses, not that your character necessarily has an unusually strong control of his emotions. Does he have a hard time controlling his disdain for others he sees as acting improperly? Is there a certain situation or “button” that always arouses your character’s sympathy? Perhaps it’s nearly impossible to get your character really angry… or sad… or jubilant.
  16. HOW WOULD YOUR CHARACTER HANDLE A SUBORDINATE’S IMPROPER BEHAVIOR?
    This applies to both subordinates from the samurai and lower classes, though the answer might be different for each. Some characters might see the fallibility of the peasants as expected, a result of their low station, but misbehaving samurai are unacceptable because they should know their place better. On the reverse, perhaps he thinks peasants must be kept in line with harsh consequences, while samurai can be reprimanded effectively with lesser severity.
  17. HOW WOULD YOUR CHARACTER’S PARENTS DESCRIBE HIM?
    A samurai’s relationship with his family is important, and his relationship with his parents even more so. Filial devotion is expected from a true samurai, but that doesn’t necessarily mean that there is any real respect between a parent and child. It’s entirely possible that one parent thinks the world of their child while the other sees him as little more than a failure. A samurai’s relationship with his parents not only speaks volumes about his nature, but also tends to be used by others as a measure of his worth.
  18. WHAT IS YOUR CHARACTER’S HIGHEST AMBITION?
    It’s important to note that while desire is a sin, ambition tempered with duty is perfectly acceptable. Many bushi aspire to be great leaders or revered teachers, while shugenja tend to yearn for the life as a respected scholar or advisor. Maybe your character doesn’t have any specific goals, and is happy right now with just serving his lord to the best of his ability. Once you’ve discovered your character’s goals, take a moment and decide just how far he’s willing to go to achieve them…
  19. HOW RELIGIOUS IS YOUR CHARACTER?
    Proof of the supernatural is evident to most samurai, but those who do not directly deal with the mystic arts don’t necessarily find themselves overly concerned with them. Some believe that while the Fortunes and kami are all very well and good, in the end one can only rely on his own abilities. Others spend hours a day in prayer, constantly attempting to attune themselves to the rhythm of the universe in search of true enlightenment.
  20. IF YOU COULD, WHAT ADVICE WOULD YOU GIVE YOUR CHARACTER?
    One of the most important aspects of enjoying the role you have chosen for your character is seeing just how distanced you are from it. Does your character closely resemble your own attitudes and mannerisms, leaving little to say? Maybe, upon closer inspection, you think your character should change a thing or two? This question isn’t intended to find faults in your character with the intention of fixing them. Instead, recognize the differences, if any, between the character and yourself to help keep you in character once the game starts.
Legend of the Five Rings
Designer(s)Rob Vaux (Brand Lead)

Bryan Reese (Lead Designer)
Steve Argyle / Adrian Burton (Art Director)[1]
Shawn Carman (Lead Writer)
Roger Giner-Sorolla (Rules Lead)
Dan Dineen (Major Events Manager)
Seth Anthony (Community Organizer)
Dave Laderoute (Imperial Herald Editor)
Josh Githens (Sales and Marketing Lead)

Rob Hobart (L5R RPG Lead Designer)
Publisher(s)Alderac Entertainment Group
Publication date1995-present
Genre(s)Asian Fantasy CCG / RPG
Players2 or more
Random chanceSome (order of cards drawn)
L5r character creation

Legend of the Five Rings (often abbreviated L5R) is a fictional setting created by John Zinser, Dave Seay, Dave Williams, and John Wick and published by Alderac Entertainment Group in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Role-Playing Game. Legend of the Five Rings was also the 'featured campaign setting' of the Oriental Adventures expansion to the third edition of Dungeons & Dragons, though this book is now out of print.

The timeline of the Legends of the Five Rings setting can be influenced by players of the collectible card game, and to a lesser extent the role-playing game, with the winners of major tournaments making pivotal decisions that become canonical history in future products. The most significant example of this was the Race for the Throne event, which took place through 2007 and 2008, which allowed players of both the collectible card game and the role-playing game to affect the storyline of their Clan by earning points in various Spheres of influence.[2]

L5R was acquired by Fantasy Flight Games in 2015.[3]

Legend of the Five Rings Products[edit]

Collectible Card Game[edit]

The Legend of the Five Rings collectible card game is played by two or more players (in tournaments, generally two), each with two decks of at least 40 cards each (formerly at least 30 cards each). The game continues until a player has reached one of several different victory conditions, at which point that player is declared the winner. Victory conditions include winning militarily (destroying all provinces of one's opponent), by honour (reaching a certain number of honour points), dishonour (forcing one's opponent under a certain honour point threshold), through enlightenment (by putting cards called rings into play) or via a couple of special cards which essentially mean 'game won'.

L5r 4th Edition Character Creator

In the game's tournaments players can affect the storyline of the game, their deck construction directly contributing to the lives (or deaths) of the characters involved. This is in turn reflected in future expansions of the game, and the mechanics of the cards therein. The full current rules of the collectible card game can be found at the Comprehensive Rules Site. The Kotei Season runs generally February through June of each year, where regional tournaments occur around the world. Each season incorporates a major event currently going on in the Emerald Empire, with each event determining at least one factor of the larger story. Kotei winners are pre-qualified into major events such as Gen Con and the European Championships, allowing them to skip the qualifying rounds.

Legend of the Five Rings has many cards that are directly influenced by players and their actions. These cards often feature an attribution on the vertical right side of the card, which includes the name of the player, the event, and the date involved in the creation of the card or theme behind the card. Having your name on a card is a goal of many players of Legend of the Five Rings.

The CCG ended its run in 2015 when Fantasy Flight Games acquired the game and converted it to a living card game.

Role-Playing Game[edit]

The Legend of the Five Rings Role-Playing Game is a role-playing game that requires one person to be game master and any number of other people to play different characters. There is no 'winner' or 'loser', and the players do not generally compete against each other. Instead, the players work together to find a solution to some problem which the game master has presented their characters. The setting allows for stories which are oriented around action, courtly diplomacy or a mix of the two.

The Legend of the Five Rings Role-Playing Game is currently in its fifth edition. The first four editions used an original ruleset designed specifically for the setting.[citation needed] To distinguish this game system from the d20 System mechanics (see below), it is often referred to as the d10, 'classic', or the 'Roll & Keep' ('R&K') system.

In September 2017, after Legend of the Five Rings was purchased by Fantasy Flight, they announced a fifth edition of the RPG, which was released on October 11, 2018.[4] It features an alternate version of the Roll and Keep system using special dice.[5]

Live-Action Roleplaying[edit]

In 2004 a live-action roleplay version of the game was released. Live-Action roleplaying has long been a major part of Legend of the Five Rings at events such as Gen Con. Heroes of Rokugan, a fan-run group organizes yearly LARPs as part of their own storyline.[citation needed]

Board Games[edit]

Clan War was a miniature based model strategy game produced by AEG, whose story line is derived from the Legend of the Five Rings setting. This game is currently out of print. In 2010, however, a limited selection of the metal miniatures used to play the game was released by Valiant Enterprises Ltd.[6] A second Legend of the Five Rings board game titled Art of War has been demonstrated several times but never released.[7]

In 2011 AEG released a board game titled War of Honor, which utilized the same cards as the collectible card game in a simplified game. Four complete decks were included with the game, making it self-contained, however additional cards can also be included.[8] A second game, titled Ninja: Legend of the Scorpion Clan was released the same year. This is a board game for 2-4 players in which one player takes the role of a Scorpion Clan ninja attempting to infiltrate a Lion Clan compound, with the other players defending it.[9]

L5r Character Creator

In 2013 a Legend of the Five Rings themed version of the card game Love Letter was released. Using a deck of 16 cards and taking roughly an hour to play, the game simulates the courtly intrigue surrounding the attempts of several players to court a princess.[10]

In 2017, Fantasy Flight Games released Battle for Rokugan, an L5R-themed area-control strategy board game in which the clans fight to conquer regions on a map of Rokugan.

Living Card Game[edit]

L5r character creator roblox

After Legend of the Five Rings was purchased by Fantasy Flight Games,[11] they released a new version of the card game. Fantasy Flight's version (renamed Legend of the Five Rings: The Card Game) is distributed as an introductory core set with periodical Clan Packs (which focus on a single clan) and Dynasty Packs (which have a variety of clan cards). Unlike the collectible card game version, the cards in the core set and packs are non-random.

The game is played by two players, each with two decks of 40-45 cards each. The game continues until a player has reached one of several different victory conditions, at which point that player is declared the winner. Victory conditions include breaking the province which holds their opponent’s stronghold, accumulating 25 honor, or having their opponent run out of honor. In the game's tournaments players can affect the storyline of the game.[12]

Novels[edit]

Clan War series[edit]

  • The Scorpion by Stephen D. Sullivan (July 2000)
  • The Unicorn by Allison Lassieur (September 2000)
  • The Crane by Ree Soesbee (November 2000)
  • The Phoenix by Stephen D. Sullivan (March 2001)
  • The Crab by Stan Brown (June 2001)
  • The Dragon by Ree Soesbee (September 2001)
  • The Lion by Stephen D. Sullivan (November 2001)

The Four Winds Saga[edit]

  • The Steel Throne by Edward Bolme (March 2002) [13]
  • Wind of Honor by Ree Soesbee (August 2002)[14]
  • Wind of War by Jess Lebow, Ree Soesbee (December 2002) [15]
  • Wind of Justice by Rich Wulf (June 2003) [16]
  • Wind of Truth by Ree Soesbee (December 2003)[17]

Death at Koten[edit]

In May 2009, Death at Koten was published, a graphic novel written by Shawn Carman which takes place in the Legend of the Five Rings setting. It revolves around the death of Hida Kisada and the events that take place as a result of his assassination.[18]

L5r Character Creator Roblox

Rokugan[edit]

Legend of the Five Rings is set primarily in the fictional land of Rokugan (also known as the Emerald Empire), based on feudal Japan with influences from other East Asian cultures, where samurai, shugenja, and trained courtiers vie for control of the noble courts. Rokugan itself is home to mostly humans, divided into a society based on clans, with eight Great Clans and various minor ones, though at the moment they are all in confusion, and are vying for one of their members to be the new Emperor. They are regularly threatened by evil plots from within, but the main threat still lies to the southwest of Rokugan: the deadly wastes of the Shadowlands, where demonic hordes roam.

The world of L5R, which contains Rokugan, also contains the nations of the Burning Sands as well as the Ivory Kingdoms. A few foreign visitors from these lands have been featured in Legend of the Five Rings, but have not played a major role in the storyline. Much is unknown of these lands, mostly due to the extreme xenophobia of the Rokugani, shown in the story by an Imperial mandate of non-interaction with Gaijin.

Creator

Ownership[edit]

Alderac Entertainment Group (AEG), in partnership with Isomedia, first designed and published the L5R collectible card game in 1995. Eventually, it became obvious that L5R would greatly benefit from the sort of promotion, marketing, and production that costs a lot of money. Some of the original AEG and Isomedia folks found interested investors and formed the Five Rings Publishing Group (FRPG), which purchased the intellectual property (IP) that is L5R.FRPG took over production and marketing, while AEG continued to design the game. In 1997, AEG licensed the role-playing publication rights for L5R from FRPG, and published the first edition of the L5R RPG. The fans liked it enough to vote it the Best RPG of 1997 at the Origins Awards, and the core book went through four printings while spawning two dozen sourcebooks and add-on products.

In 1997, FRPG was purchased by Wizards of the Coast. The existing licenses remained in place, so the same creative team continued work on Legend of the Five Rings, AEG continued publishing the RPG, and Wizards began publishing the card game. In 1999, Legend of the Five Rings changed hands once more when Wizards was purchased by toy-making giant Hasbro (however, 'Wizards' continued operations under their original name). The previous licenses were still in effect, so changes to the games and the development teams as a result were unnoticeable. Wizards of the Coast re-released Oriental Adventures (a long out-of-print AD&D supplement), changing the setting from the original Kara-Tur to Rokugan, and updating the supplement to the d20 rules. Several of the following sourcebooks provided dual (d20 & d10/R&K) rulesets.

In late 2000, however, speculation about the future of Legend of the Five Rings – especially the RPG – began to run rampant after Hasbro, during a string of decisions that greatly upset the leadership at Wizards, decided to sell Legend of the Five Rings two years before AEG's long-standing license was due to expire. Any fears turned out to be unfounded when, less than half a year later, AEG won the bidding war for Legend of the Five Rings.

Until 2015, AEG owned Legend of the Five Rings. They designed and published the card game and the role-playing game. AEG released Lotus Edition for the CCG in late 2005, beginning the Age of Enlightenment story arc. Samurai Edition was released in July 2007 and included the Race for the Throne story arc. Celestial Edition was released in mid-2009, followed by Emperor Edition in early 2012 and Ivory Edition two years after that, in 2014. The final arc designed by AEG, Onyx Edition, was to be released in 2016.

On September 11, 2015, AEG and Fantasy Flight Games jointly announced that the setting had been sold to FFG. A new version of the card game (incompatible with the CCG) was released as a Living Card Game at Gen Con 2017.[20]

Story Team[edit]

There have been five 'eras' when it comes to the L5R Story Lead/Team.

The previous lead was Rich Wulf, assisted by Shawn Carman. Wulf's works include Way of the Wolf, Bells of the Dead, Rokugan, and many other Legend of the Five Rings products. Large contributions to the Legend of the Five Rings series were also made by Ree Soesbee, who was lead writer of Legend of the Five Rings prior to Rich Wulf, and John Wick before her who along with the founding members of Five Rings Publishing Group created the world. While the property was controlled by Wizards of the Coast, the creation of the Four Winds arc (starting with Gold Edition) was helmed by Paul Allen Timm and Rob Heinsoo with contributions from Andy Heckt and Frank Chafe.

Currently, Shawn Carman is the head of the Legend of the Five Rings Story Team. He has had great success at incorporating player effects into the game in a smooth manner, regardless of how odd the results of a tournament may be to the setting of the game. His team includes Nancy Sauer, Brian Yoon, Yoon Ha Lee, and Robert Denton with Fred Wan acting as co-lead and continuity editor. The team formerly included Rusty Priske and Lucas Twyman.[21]

International Olympic Committee legal issues[edit]

One legal issue for Legend of the Five Rings involved the use of a symbol that consisted of five interlocking rings, arranged in essentially a star pattern. This symbol was used for several years in the role-playing game and featured prominently on the backings of the cards in the collectible card game. The United States Olympic Committee sued Wizards of the Coast, who at that time owned Legend of the Five Rings, over the logo, because a special Act of the U.S. Congress[22] gave them the exclusive rights to any symbol consisting of five interlocking rings.

The only way to completely resolve the issue was to quit using the symbol. For the role-playing game this meant very little, but for the collectible card game it meant that the backing of the cards had to be redesigned, which left players with a mix of cards that essentially resulted in marked decks. In an attempt to appease the players, Wizards released the first set with the different backs – Spirit Wars – bundled with opaque sleeves that would obscure the designs on the backs of the cards, allowing players to use any mix of cards in their decks.

L5r Character Creator

Reception[edit]

Steve Faragher reviewed Legend of the Five Rings for Arcane magazine, rating it an 8 out of 10 overall.[23] Faragher comments that 'Lo5R is a splendid game, redolent with the atmosphere of ancient Japan.'[23]

See also[edit]

References[edit]

  1. ^'Archived copy'. Archived from the original on 2014-10-26. Retrieved 2012-06-06.CS1 maint: archived copy as title (link)
  2. ^'Legend of the Five Rings - Race for the Throne'. www.L5R.com. Archived from the original on 5 February 2012. Retrieved 18 June 2014.CS1 maint: discouraged parameter (link)
  3. ^'Fantasy Flight Games Acquires Legend of the Five Rings'. www.tabletopgamingnews.com. Retrieved 10 September 2015.CS1 maint: discouraged parameter (link)
  4. ^'Legend of the Five Rings RPG Core Rulebook'. www.fantasyflightgames.com. Retrieved 2018-10-11.
  5. ^'Legend of the Five Rings RPG Beta'. www.fantasyflightgames.com. Retrieved 2018-01-04.
  6. ^'Clan War Miniatures Re-Issued'. Alderac.com. Alderac Entertainment Group. Archived from the original on 4 January 2014. Retrieved 20 June 2014.CS1 maint: discouraged parameter (link)
  7. ^'Legend of the Five Rings: Art of War'. Board Game Geek. Retrieved 20 June 2014.CS1 maint: discouraged parameter (link)
  8. ^'Archived copy'. Archived from the original on 2014-10-12. Retrieved 2014-10-06.CS1 maint: discouraged parameter (link) CS1 maint: archived copy as title (link)
  9. ^'Archived copy'. Archived from the original on 2011-12-12. Retrieved 2011-11-24.CS1 maint: discouraged parameter (link) CS1 maint: archived copy as title (link)
  10. ^'Love Letter-Legend of the Five Rings'. Alderac.com. Alderac Entertainment Group. Archived from the original on 2014-07-06. Retrieved 20 June 2014.CS1 maint: discouraged parameter (link)
  11. ^A New Emperor Rises (FFG web)
  12. ^The Legend of the Five Rings: The Card Game (FFG web)
  13. ^'The Steel Throne (Legend of the Five Rings: The Four Winds Saga prelude)'. GoodReads. Retrieved 19 June 2014.CS1 maint: discouraged parameter (link)
  14. ^'Wind of Honor (Legend of the Five Rings: The Four Winds Saga first scroll)'. GoodReads. Retrieved 19 June 2014.CS1 maint: discouraged parameter (link)
  15. ^'Wind of War (Legend of the Five Rings: The Four Winds Saga second scroll)'. GoodReads. Retrieved 19 June 2014.CS1 maint: discouraged parameter (link)
  16. ^'Wind of Justice (Legend of the Five Rings: The Four Winds Saga third scroll)'. GoodReads. Retrieved 19 June 2014.CS1 maint: discouraged parameter (link)
  17. ^'Wind of Truth (Legend of the Five Rings: The Four Winds Saga fourth scroll)'. GoodReads. Retrieved 19 June 2014.CS1 maint: discouraged parameter (link)
  18. ^'Legend of the Five Rings: Death at Koten #1'. Comics Vine. Retrieved 18 June 2014.CS1 maint: discouraged parameter (link)
  19. ^Trindle, D. J. 'Whither the L5R RPG?'. l5r.alderac.com. Archived from the original on February 5, 2005.CS1 maint: discouraged parameter (link)
  20. ^'A New Emperor Rises'.
  21. ^http://www.alderac.com/forum/viewtopic.php?f=63&t=93260[permanent dead link]
  22. ^'U.S.C. Title 36 - PATRIOTIC AND NATIONAL OBSERVANCES, CEREMONIES, AND ORGANIZATIONS'.
  23. ^ abFaragher, Steve (March 1996). 'Games Reviews'. Arcane. Future Publishing (4): 68–69.

External links[edit]

  • Legend of the Five Rings - The official Legend of the Five Rings home page.
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